Weasel- Weasel has a good sense of smell and hearing and can stealth.Spider- They are stealthy and can climb up on ceilings. Technically, you could locate an invisible creature by casting and sending your spider inside.Sea Horse- Only for diving and not for other purposes.Raven– They have a decent sense of smell and flight. The ability to mimic is not necessary since it can be communicated telepathically with you.Rat- Advantage on smell checks and dark vision Advertisements.Quipper fish– They are only good underwater but have poor vision and make terrible scouts.Poisonous Snake- You don’t get the poison damage that familiars normally cause because they can’t attack you.Owl– Flight, excellent dark vision, superior hearing- and sight-based perception make for great scouts. Flyby’s abilities are easy to forget. When flying away, they don’t cause opportunity attacks. They can be safely sent in to help, and then they will be freed.Octopus- Only suitable for an underwater campaign. It can move stealthily underwater, making it an excellent scout.Lizard- Similar to the crab, but with a faster climb speed than swimming speed. They can fly 60 feet per hour and have an advantage on checks that rely only on sight.
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